All other trademarks, logos and copyrights are property of their respective owners. Metro: Last Light takes place in 2034, one year after the events of Metro 2033, following the ending of the original novel in which Artyom's missile strike against the Dark Ones mysterious beings that seemingly threatened the survivors of a nuclear war living in the Moscow Metro occurred. The sequel is a humble game in many ways. SpeedTree® is a registered trademark of Interactive Data Visualization, Inc. Unofficial Metro: Last Light guide contains first of all very detailed walkthrough of all chapters in singleplayer campaign.Descriptions of particular levels are focused mainly on completing obtained tasks, but you'll find here also many tips on fighting or on remaining in hiding, especially that avoiding starting alarms is properly rewarded by the game (with additional achievements among others). Despite its dedicated fans, 2033 was nonetheless subject to a number of recurring criticisms, and these criticisms are all addressed in Metro: Last Light. Mutants stalk the catacombs beneath the desolate surface, and hunt amidst the poisoned skies above.
#Metro 2033 last light software#
Portions of this software utilize SpeedTree® technology (©2018 Interactive Data Visualization, Inc.). Beneath the ruins of post-apocalyptic Moscow, in the tunnels of the Metro, the remnants of mankind are besieged by deadly threats from outside and within.
#Metro 2033 last light code#
This software contains Autodesk® FBX® code developed by Autodesk, Inc. Beneath the ruins of post-apocalyptic Moscow, in the tunnels of the Metro, the remnants of mankind are besieged by. NVIDIA, the NVIDIA logo, PhysX, the PhysX logo are registered trademarks and/or trademarks of NVIDIA Corporation in the United States and other countries and used under license. Metro: Last Light immerses the player in the haunting, desolate ruins of post-apocalyptic Moscow, and delivers terrifying, atmospheric single-player adventure that fuses thrilling combat with. Hairworks, Ansel, Shadowplay Highlights, and Optix are provided by NVIDIA GameWorks by NVIDIA. Agent movement powered by PathEngine™ - Copyright © 2002-2018 PathEngine. Facial animations powered by FaceFX (C) 2002-2018, OC3 Entertainment, Inc. Inspired by the internationally best-selling novel METRO 2035 by Dmitry Glukhovsky. 4A Games Limited and their respective logo are trademarks of 4A Games Limited. Deep Silver and its respective logos are trademarks of Koch Media GmbH.
© 2019 and published by Deep Silver, a division of Koch Media GmbH, Austria.